Busou Shinki RPG - RPG Maker VX Ace
Posted: Wed May 08, 2013 12:26 am
An idea I'm bringing back up after Mechapen mentioned a 2D Battle Rondo fighting game. I'd play that, and I'd also play a Busou Shinki RPG game as well. I was hoping we could work on a basic Busou Shinki game together with us and others appearing somewhere within the RPG realm, even possibly recruiting Shinkis along the way. We can make and import assets, we can create world, and even point it in whatever direction we want. We can add whatever music, tiles......mostly anything really, or so it is advertised.
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- Video of RPG Maker:
http://www.youtube.com/watch?v=pdKHAe6StuE
- RPG Maker main site:
http://www.rpgmakerweb.com/products/res ... stic-tiles
- Google Drive Files - To "Test Try" the worlds:
https://docs.google.com/document/d/1fa5 ... sp=sharing
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- Busou Shinki Features - Plans:
(Nothing here is final, nor do I want to force my plans onto others. Need somewhere to start so I list these.)
- BSW World Hub - The main city and where you start at. Also being appropriately named.
- World style would be urban and modern, going in and out of rural. Urban being more dangerous for Shinkis, rural more for the Masters.
- Each BSW gets their own town, village, or city.
- Each BSW'er gets their own NPC in game as a companion or boss (Maybe both).
- Obviously adding in Shinkis, even rare roaming ones. Shinkis and Masters being both tame and "wild".
- Konami Busou Shinki centers are a must.
- Inputting Busou Shinki music (or have custom ones ones within).
- Combat system being either Pokemon style or one where Shinkis follow behind you and attack on your command.
- Random encounters or timed respawning; Random encounters of rogue Shinkis (kept at a reasonable limit) and Shinki Masters eager to fight also at a reasonable limit.
- Starting from an airport, forced escort to a hotel as a temp base then told what to do and where to go; Library for game background, Busou Shinki center for Shinki battles and shopping area for Master & Shinki goodies.
Other:
- Adding a fictional futuristic Ottawa (my version) into the world via train or airport (if possible).
- BSW Tower (Easter-eggs and randoms.)
- Arcticu Tower (Something to place in either BSW or fictional Ottawa.)
- Day Night Cycle
- Time reading off of the computer's (if possible).
- Urban - Majority of Shinki Owners and Shinkis located here; Rural - Mostly farmers, hikers, thieves (preying on loot and Shinkis), and wild-life found here. Going from Urban to rural back to urban.
- Having thieves steal your money and Shinkis. If no Shinkis then gaining volunteers to get them back, hopefully programming the thieves to hide.
- Finding ways to randomize opponents and to rebattle them.
- Other people's ideas - Post yours here and I'll edit in.
(Name anything you would want added and we'll add it, or see if we can.)
- (Waiting for people's input.)
-
-
----
Alright. If there is an issue let's solve it or if there is anything we can do in a specific way then say it. Let's see if we can even pull this off. I'll try doing the mapping, or most of it as I can as well.
(Main post is in a constant state of edit.)
-------
- Video of RPG Maker:
http://www.youtube.com/watch?v=pdKHAe6StuE
- RPG Maker main site:
http://www.rpgmakerweb.com/products/res ... stic-tiles
- Google Drive Files - To "Test Try" the worlds:
https://docs.google.com/document/d/1fa5 ... sp=sharing
-----
- Busou Shinki Features - Plans:
(Nothing here is final, nor do I want to force my plans onto others. Need somewhere to start so I list these.)
- BSW World Hub - The main city and where you start at. Also being appropriately named.
- World style would be urban and modern, going in and out of rural. Urban being more dangerous for Shinkis, rural more for the Masters.
- Each BSW gets their own town, village, or city.
- Each BSW'er gets their own NPC in game as a companion or boss (Maybe both).
- Obviously adding in Shinkis, even rare roaming ones. Shinkis and Masters being both tame and "wild".
- Konami Busou Shinki centers are a must.
- Inputting Busou Shinki music (or have custom ones ones within).
- Combat system being either Pokemon style or one where Shinkis follow behind you and attack on your command.
- Random encounters or timed respawning; Random encounters of rogue Shinkis (kept at a reasonable limit) and Shinki Masters eager to fight also at a reasonable limit.
- Starting from an airport, forced escort to a hotel as a temp base then told what to do and where to go; Library for game background, Busou Shinki center for Shinki battles and shopping area for Master & Shinki goodies.
Other:
- Adding a fictional futuristic Ottawa (my version) into the world via train or airport (if possible).
- BSW Tower (Easter-eggs and randoms.)
- Arcticu Tower (Something to place in either BSW or fictional Ottawa.)
- Day Night Cycle
- Time reading off of the computer's (if possible).
- Urban - Majority of Shinki Owners and Shinkis located here; Rural - Mostly farmers, hikers, thieves (preying on loot and Shinkis), and wild-life found here. Going from Urban to rural back to urban.
- Having thieves steal your money and Shinkis. If no Shinkis then gaining volunteers to get them back, hopefully programming the thieves to hide.
- Finding ways to randomize opponents and to rebattle them.
- Other people's ideas - Post yours here and I'll edit in.
(Name anything you would want added and we'll add it, or see if we can.)
- (Waiting for people's input.)
-
-
----
Alright. If there is an issue let's solve it or if there is anything we can do in a specific way then say it. Let's see if we can even pull this off. I'll try doing the mapping, or most of it as I can as well.
(Main post is in a constant state of edit.)