ZeroEdge's Custom Weaponry

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ZeroEdge
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Re: ZeroEdge's Custom Weaponry

Post by ZeroEdge » Mon Mar 14, 2011 3:36 am

WIP: White Rock Shooter inspired scythe

When I first saw the White Rock Shooter figma (the one bundled with the Black Rock Shooter PSP game), my eyes went straight to what she was holding... one of the coolest-looking weapons I've ever seen! (has a preference to melee weapons >_<). Sadly, she was not (currently) on my wish list, so I decided to build the scythe that's shinki-sized (figmas are a bit smaller than shinkis) and with a few alterations to the design (white weapons don't look that good on a black-themed Strarf, IMO).

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I ran out of scrap plastic so I bought plastic dvd cases to use. I chose the transparent ones cause they're thin and look easy to work with... but I was wrong! The plastic is tougher than any I've ever used (chipped my cutter blade twice!) and was a pain cutting the curved edges. But that would mean a very strong finished product so I guess that's good too. :thumbsup:

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Here's what it looks like when assembled.

Night shift this week, so progress may take some time...
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blade_anime
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Re: ZeroEdge's Custom Weaponry

Post by blade_anime » Tue Mar 15, 2011 8:22 pm

Why do you have three versions of the blade?
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ZeroEdge
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Re: ZeroEdge's Custom Weaponry

Post by ZeroEdge » Wed Mar 16, 2011 2:24 am

blade_anime wrote:Why do you have three versions of the blade?
It's just one blade, gonna be built on three layers. The middle layer is in three pieces cause I want the blade edges separate, so it'll be easy to paint it a different color, or keep it transparent altogether (2nd pic).

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I also rebuilt the handle cause I kinda botched the way it's supposed to be connected to the blade, and that the proportions aren't quite correct (the old one is on the right).
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ZeroEdge
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Re: ZeroEdge's Custom Weaponry

Post by ZeroEdge » Fri Mar 18, 2011 4:01 am

White Rock Shooter inspired Mecha-Scythe done!

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After assembling and gluing the pieces together, I glued a couple of pieces cut out from thin plastic sheet to add detail. Then came painting... gray works here it because matches Strarf's black/dark theme (thanks Mikuo!).

The violet blade edges are removable (had to remove them before painting) and can be replaced with other colors, but I like how it looks now.

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Strarf as Black Rock Shinki

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Progress was faster than I originally anticipated... which is a good thing. With this project done, I can start focusing on other things for now (Howling's leg armor painting, shinki segway, giant spiked mace, etc.)
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Mikuo_Hatsune
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Re: ZeroEdge's Custom Weaponry

Post by Mikuo_Hatsune » Fri Mar 18, 2011 9:04 am

Nicely done and an awesome outcome!
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ZeroEdge
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Re: ZeroEdge's Custom Weaponry

Post by ZeroEdge » Fri Mar 18, 2011 7:26 pm

Mikuo_Hatsune wrote:Nicely done and an awesome outcome!
Hey, thanks for suggesting gray for the base color (I'm kinda indecisive when coloring is involved).
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Machinegeist
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Re: ZeroEdge's Custom Weaponry

Post by Machinegeist » Thu Mar 24, 2011 7:10 pm

very nice!
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ZeroEdge
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Re: ZeroEdge's Custom Weaponry

Post by ZeroEdge » Fri Mar 25, 2011 12:49 pm

In the works...

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Going medieval :idea:
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ZeroEdge
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Re: ZeroEdge's Custom Weaponry

Post by ZeroEdge » Mon Mar 28, 2011 8:40 am

Here's an update... Roman Onager (a variation of the catapult)

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It can launch b-daman marbles around 9-10 feet. I used 2 loops of cotton string for adding torsional pressure on the arm, twisted three times (has the same power as 5 large rubber bands twisted six times), I would have used more, but I'm worried about the onager's structural integrity, it is cardboard after all.
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star
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Re: ZeroEdge's Custom Weaponry

Post by star » Tue Apr 12, 2011 9:38 pm

oh my gosh, this is amazing! it looks incredible! would you be able to give me some advice for a sword with a case to peg into a shinki socket and a sythe with a moveable head blade? and a small hand gun :tsugaru: (i have custom shinki with very little in terms of accesories)

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