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• View topic - Battle Masters Mk.2

Battle Masters Mk.2

For help & discussion of Battle Masters.

Re: Battle Masters Mk.2

Postby DEARDROPS » Thu Aug 16, 2012 10:56 pm

oh crud I forgot about that! so it means you can also defeat justice at Love 30?

grrr, good thing I asked first, I forgot that everytime you lvl up, only the cost base is the one that gets higher >.< :sad:

I should practice my RA more for that fight
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Re: Battle Masters Mk.2

Postby OshareKeiji » Thu Aug 16, 2012 11:00 pm

Indeed, Love 30 is the optimal number.

The only other factors will be equipment, skill and (personal) experience.

Aside from RAs, you should also master combo chains for melee weapons. Those are especially helpful.

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Re: Battle Masters Mk.2

Postby DEARDROPS » Fri Aug 17, 2012 8:38 am

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Re: Battle Masters Mk.2

Postby OshareKeiji » Fri Aug 17, 2012 9:15 am

To chain, you simply have to press R+another weapon button to switch to the next one. This has to be done before the knockdown blow. You can chain up to two times from the initial starting weapon as long as you have the SP to spare.

A more advanced technique is the Chain RA. The timing is similar, only you have to press R+Triangle+Circle+RA direction. It's effective because it does away with the preset advancing motions and allows the attack to be performed directly. It deals good damage but takes a significant chunk of SP, especially if you use Ultimate/EX RAs.

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Re: Battle Masters Mk.2

Postby Zenislez » Fri Aug 17, 2012 9:59 am

Do note that during ride max mode, all SP cost is halved.

Chaining to another weapon cost 30 SP.

Chaining to an RA cost 30+RA cost. Example, knuckle RA cost 45, so the total cost will be 75 SP.

Because of during ride max all SP cost is halved, chaining to an RA only cost effective during ride max. Also if you can, always chain to a heavy/big melee weapon as their RA deals MUCH more damage compared to lighter ones.

Also, not all weapon/RA can be chainable effectively. The most obvious is the musical instrument and hammer. True to some shinkis Ultimate RA, some are very effective while some...really better use it alone.
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Re: Battle Masters Mk.2

Postby star » Fri Aug 17, 2012 4:36 pm

I had to get my Maryceles to love 37 before she could use alot of my better gear, she could use one of the best weapons but not all three, she had to use 2 really good weapons for a while cause 3 was to much, but I also used all my best armor, and for me, 200 love? that's alot! was it hard to do?
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Re: Battle Masters Mk.2

Postby OshareKeiji » Fri Aug 17, 2012 7:42 pm

All that means is that you found better versions of the same stuff. There's nothing pointing to the difference regarding Love Level.

Using equipment takes cost points. The maximum cost you can get is 1500 at Love 30, and it will not go up any further than that.

Remember that there are several tuners around. Same part name, different tuner signature. Naturally, the part cost and effect will vary between them.

Getting up to 255 is no joke. I had a head start though since my file was a carryover from the first game. Friend Cards from Ad-hoc matches helped, because those give better EXP than all the high-end default CPU fights.

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Re: Battle Masters Mk.2

Postby star » Fri Aug 17, 2012 11:07 pm

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Re: Battle Masters Mk.2

Postby Zenislez » Sat Aug 18, 2012 5:55 am

@OshareKeiji

Congrats on reaching lvl 255 and you are right. Reaching Lvl 255 is no joke. Even at lvl 70 already feel painful. Altough more because of facing the same AI over and over again. But - still try.

@Star

Don't choose parts just because of base stats. You also must take into consideration of their skill. Some parts have huge base stats, but have ridiculously high cost and very few or no skills.

To be optimal, try to choose parts that have skill that complement your strategy. Like high speed battle? Try to increase Boost duration skill and Speed skill. Want more defense? Focus on increaseing LP + and def +.

The reason why skills are better because most of them work based on percentage of your current status. Example, Lp around 12000 with LP +2 (6% bonus LP) or LP around 11000 with LP +6 (18 % bonus LP). LP+6 wins by a margin of LP. Of course this is only example.

I already translated the skill and the effect. You can see it in my guide.

As for weapon, try to look at the weapon function. If you want damage, go for the strongest obviously. But if you have other use and ONLY that other usage, then you can consider a weaker or even the weakest variant.

Example, if you only use handgun for increasing ride bar or interrupting other attack, keep in mind, a rank 7 and a rank 1 handgun will do the same job.
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Re: Battle Masters Mk.2

Postby star » Sat Aug 18, 2012 11:20 am

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