Battle Masters Mk.2

For help & discussion of Battle Masters.
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higurashi9
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Re: Battle Masters Mk.2

Post by higurashi9 » Thu Sep 22, 2011 4:39 pm

will get back to you on that (trying to figure out how to get it on my psp's CFW)

EDIT: mind telling me what specifically you would like to take screenshots of? (anyone can answer)

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star
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Re: Battle Masters Mk.2

Post by star » Thu Sep 22, 2011 7:00 pm

Shiaoran wrote:It should be the same thing, since it can connect to PSN too.
You could always make a new account if the other was a dummy to download free stuff.
well i put money on my account but i only bought 2 backgrounds and darkstalkers

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Rinkun
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Re: Battle Masters Mk.2

Post by Rinkun » Fri Sep 23, 2011 8:33 am

Is is alright if i do a mini review here? XD
So let's see when i start the game it ask me if i want to load the savedata of the first game i did and the game start at the point i left off in the first game which for me is the beginning of the underground arena(?).

The game battle system is definitely much more challenging than the first game is damage formula has change so gun is actually worth using now, some weapon like pilebunker and most of the heavy gun now has a reload animation after certain amount of use instead of just enery recharge.

The in battle screen also add a few little thing, like how you can see the actuall distance between you and your target and it also show the max range of your weapon if is out of range the button will be red to remind you it will now hit from when you are.

The Sp attack also change from just the same thing all the time you might notice when you use Sp attack sometime the "X" button show up,the effect it have is depend on the skill you use (it say on the skill description). I will give an example the pistol Sp attack If you don't input the X it will just dash twice than shoot a 2~3 times but if you input the X it will do everything before but before you shoot you will alway dash one last time to the back of your target and then shoot. Most of the melee sp skill also dash randomly rather than foallow a single path all the time. At the moment this is what i notice so far( only play for around 2 hours mainly poking around the shop XD)

UI wise the font is smaller(I doubt anyone care) and also you can chose what BGM to play at whatever map. The shop now have the "Newly acquire catalog" to save you time finding the part that the enemey just drop and when they do drop they now also tell you what kind of part it is instead of just the name (not like it help much when you can't read it anyway)

well lunchtime for me so i end it here XD

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higurashi9
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Re: Battle Masters Mk.2

Post by higurashi9 » Fri Sep 23, 2011 7:00 pm

okay ive seen Sharatang,Baby Razz,and Artille in the loading screen know :D
im now in the F1 and still didnt see Jill Rivers or Estoril
my guess is that i can unlock them in F2
AND GUESS WHAT! you can change eye colour!
i remember that alot of people were complaining about how rival shinkis have different eye colour and stuff
also it seems there going to be 16 waves of dlc and that if you download Busou Shinki Moon Angel you get Tempesta parts
(first episodes free the rest 400 jpy)
And for Eukrante And Ianariai if you fight people you get their parts (doesnt matter what type of shinki)
Eukrante bare has a higher spd than ACH bare
the COST for weapons/armor has gone up "/

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Rinkun
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Re: Battle Masters Mk.2

Post by Rinkun » Sat Sep 24, 2011 7:27 am

I am finally at the new part of the game and i can say some of the fight is ridiculously hard i use Arnval with full +GC set and still they can hit me for 900~2400 damage in a combo depend on what weapon they are using 1V1 is ok but when you fight 1V2 is just hard XD

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Shiaoran
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Re: Battle Masters Mk.2

Post by Shiaoran » Sat Sep 24, 2011 7:52 am

Does anyone have a translation guide?

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Rinkun
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Re: Battle Masters Mk.2

Post by Rinkun » Sat Sep 24, 2011 10:35 am

Shiaoran wrote:Does anyone have a translation guide?
for/with what?

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Shiaoran
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Re: Battle Masters Mk.2

Post by Shiaoran » Sat Sep 24, 2011 12:27 pm

Rinkun wrote:
Shiaoran wrote:Does anyone have a translation guide?
for/with what?
Translation guides usually give you translations of what you need to know to play the game, like the menus and items and their effects. No dialogue and stuff like that (but would be good if possible).
It sucks to be illiterate :P

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higurashi9
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Re: Battle Masters Mk.2

Post by higurashi9 » Sat Sep 24, 2011 1:50 pm

found a gameplay :D
(your going to need a nico account)

http://www.nicovideo.jp/watch/sm15700612

EDIT: just a recording of conversations "/

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star
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Re: Battle Masters Mk.2

Post by star » Sat Sep 24, 2011 5:14 pm

higurashi9 wrote:okay ive seen Sharatang,Baby Razz,and Artille in the loading screen know :D
im now in the F1 and still didnt see Jill Rivers or Estoril
my guess is that i can unlock them in F2
AND GUESS WHAT! you can change eye colour!
i remember that alot of people were complaining about how rival shinkis have different eye colour and stuff
also it seems there going to be 16 waves of dlc and that if you download Busou Shinki Moon Angel you get Tempesta parts
(first episodes free the rest 400 jpy)
And for Eukrante And Ianariai if you fight people you get their parts (doesnt matter what type of shinki)
Eukrante bare has a higher spd than ACH bare
the COST for weapons/armor has gone up "/
so all ianeira and eukrante get other players parts or just the ones you as a player own, and is ianeira's tail a weapons? and can she use it outside of rail attacks?

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