Translated Shinki Box Bios

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Re: Translated Shinki Box Bios

Postby Xehn » Tue Oct 23, 2012 5:40 pm

Added a bunch more. Asuka, Benio, Murmeltier, Eukrante, Ianeira, Altlene.
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Re: Translated Shinki Box Bios

Postby Xehn » Wed Oct 24, 2012 3:26 pm

added altlene viola
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Re: Translated Shinki Box Bios

Postby kintaro » Sat Nov 17, 2012 9:59 pm

Here's some more (I re-did regular Altines' bio for consistency/a bit more accuracy).

@Xehn: when you add these to your post could you also correct "My Shinki" to "Our Shinki" in Altlene's bio? That was a mistake on my part.
-----------------------------------------------------

Valkyrie Type MMS Altines

Maker:
Body: Dione Corporation
Armaments: Arms in Pocket

Model # | DI/AIP-001X2

Designed in collaboration with Dengeki Hobby Magazine

A sister model of Altlene (DI/AIP-001X1) jointly developed by Dione Corporation and Arms in Pocket using award-winning design from "Our Shinki" contest held in 2038 (gathering/competition of ideas for Busou Shinki from general public).
She is characterized by a battle style that makes use of agility specific to her small body type and excels at three-dimensional tactics.
Inside each Armor Crystal positioned in various places around her body is a built-in small capacitor. Power can be supplied independently to legs and auxiliary arms and despite large size the armor possesses high mobility. Moreover, her signature Skirt Armor is a multi-purpose unit that can expand into a grappling/hand-to-hand combat weapon and can also transform into high-mobility wings, achieving an excellent balance between offense and defense.
In addition to that she comes equipped with a visor (of a different type from the one used by Altlene) which enhances the protection of her easily damaged face.
While her performance is beyond reproach, personality-wise she may be a little difficult to handle at times and she can be described as a shinki who chooses her own master.


-----------------------------------------------------

Valkyrie Type MMS Altines Rosa

Maker:

Body: Dione Corporation
Armaments: Arms in Pocket

Model # | DI/AIP-001X2/R

Designed in collaboration with Dengeki Hobby Magazine

A variation of Altines model, an award-winner of "Our Shinki" contest held in 2038 (gathering/competition of ideas for Busou Shinki from general public) jointly developed by Dione Corporation and Arms in Pocket.
She is characterized by a battle style that makes use of agility specific to her small body type and excels at three-dimensional tactics.
Inside each Armor Crystal positioned in various places around her body is a built-in small capacitor. Power can be supplied independently to legs and auxiliary arms and despite large size the armor possesses high mobility. Moreover, her signature Skirt Armor is a multi-purpose unit that can expand into a grappling/hand-to-hand combat weapon and can also transform into high-mobility wings, achieving an excellent balance between offense and defense.
She also comes equipped with a visor (of a different type from the one used by Altlene) which enhances the protection of her easily damaged face.
In addition to that, Rosa's close range combat capability is further enhanced by supplementary weapons: her exclusive Radgrid Knives.
This crimson model which maneuvers at high speed and instantly flies into close range is sure to inspire fear in her opponents.

See more on Radgrid/Radgridr here: http://en.wikipedia.org/wiki/List_of_valkyrie_names
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Re: Translated Shinki Box Bios

Postby star » Sat Nov 17, 2012 10:08 pm

I love Ianeira's personality! she is so sweet too! I wish I could use her "rage of oceans" ability in battle masters, that would be so cool!
apologies if I've wronged you in the past, I admit in the past I've done some stupid/rude/inappropriate things here, I just want to make right what was wrong in the past, I am sorry
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Re: Translated Shinki Box Bios

Postby Xehn » Sun Nov 18, 2012 5:05 pm

Added those two, thanks!
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Re: Translated Shinki Box Bios

Postby Mobius » Fri Dec 07, 2012 12:59 pm

Awwww man I was looking for something like this! People kept talking about the default personalities of Shinki, and this helps answer my question of what they are a lot.
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Re: Translated Shinki Box Bios

Postby Raiski » Wed Mar 13, 2013 11:35 am

Saw these on /toy/ just now. So I thought I'd share them here:

MMS TYPE HELLHOUND 'GABRINE'
MAKER / PANDOOR
TYPE NUMBER / PDR01U

The first Shinki that IT security company PANDOOR developed was Hell Hound type model, PDR01U Gabrine which was designed after the watchdog of hell which resembled the IT security company's business of protecting networks from outside attacks.
The three headed hell hound type is characterized by Gabrine when fully armored by her two dog-headed weapons and her own head.
As both weapons have their own simple AI, they can act independently of Gabrine in a battle and can attack according to their own thoughts and independent judgement, giving the shinki top-class reaction speed for exploiting vulnerabilities among its generation.
The default AI setting of this shinki is set to be excessively aggressive like a watchdog and is sometimes boorish enough to the point of being rough.
Though this shinki requires much proficiency from the user, if the user can build a friendly relationship with Gabrine, there would be no other shinki as loyal as her.
This shinki has a very high degree of skin exposure but either because of her behavior or her tiny stature, she doesn't seem to care.


MMS TYPE NINETAILS 'RENGE'
MAKER / PANDOOR
TYPE NUMBER / PDR02J


In 2040 upstart IT security company PANDOOR entered the world of small-size android development with the development of two Shinkis.
One of these two was MMS TYPE NINETAILS PDR02J RENGE.
The design motif for this shinki was that of a "kitsune" (fox), an animal that is said to guard the "torii" which are the gates to the world of gods. This design choice can be said to resemble PANDOOR's business of protecting networks from outside attacks.
The distinguishing characteristic of this Shinki are the nine blades that are equipped to her tail which resembles that of the ninetailed fox. Each blade can be used independently but can be used in combination to form a variety of different weapons of different functions. This has led it to succeed via tactical flexibility.
The default AI setting was made to match the design concept and gave it a noble character fit for that of divine messengers. This sometimes leads the shinki to display seemingly arrogant behavior.
On the other hand, Renge has a tendency to fight with a strong sense of conviction in battles, making her, as well as her 9 blades, a trustworthy partner for an owner.


EDIT// And here's the Trike sisters!


>MMS TYPE HIGH MANEUVER TRIKE 'YDA'
>MAKER / OHMESTRADA
>TYPE NUMBER / OSY010

>A shinki developed by OHMESTRADA by using their knowledge of racing machines, like Ach.
>Designed by EastLabo after Skanda of Buddhist scripture (Idaten in Japanese) and also bears the markings of the "YDA-010" aircraft.
>In order to emphasize agility and maneuverability in cornering and driving, Yda's "High Manuever Type" trike mode has a stable layout of two wheels in front and one wheel in back.
>This trike mode was also designed to resemble the letter 'Y' when viewed from above. 'Y' being an acronym for 'Yda'.
>The shinki can also transform from trike mode to humanoid mode. While Ach excelled at fighting in medium to long ranges, Yda specializes in close melee combat by transforming the frontal wheels into giant claw-like "Aero Chakram" arm units and boasts agile footwork.
>As the AI is set to be like a somewhat eccentric young lady (ojou-sama type), Yda has the reputation of being a somewhat difficult shinki to handle meant for those with refined tastes.


>MMS TYPE HIGHSPEED TRIKE 'ACH'
>MAKER / OHMESTRADA
>TYPE NUMBER / OSA111

>One of the trike type shinkis developed by OHMESTRADA by pouring in all of their commitment and knowledge from being a prominent member in the field of motor sports.
>Designed by WestLabo after the fleet-footed hero of Greek mythology, Achilles, and also bears the markings of the "Ach111es" aircraft.
>In order to emphasize mobility as well as acceleration and top speed, the shinki's trike mode was designed with the layout of a Formula 1 machine with two wheels in back and one wheel in front.
>This mode was also designed to resemble the letter 'A' when viewed from above in trike mode.
>The shinki can also transform from trike mode to humanoid mode on the move, allowing it to make full use of the large "Silverstone" rifle that is attached to the front during trike mode. Because of this, Ach excels in high-speed firefights.
>The default AI setting is hot-blooded and has a strong sense of justice, making Ach the type of shinki to independently take lead and vigorously drag around a master.
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Re: Translated Shinki Box Bios

Postby Stanisburgh » Sun Mar 09, 2014 6:21 pm

Archiving from shinkigen

>MMS TYPE BUTTERFLY 'SCHMETTERLING'
>MAKER // PRODUCTION FAIRIES
>BATTLE STYLE // SPECIAL SUPPORT TYPE

>A shinki that was designed with the motif of an idol.
>At first glance, Schmetterling might not look like she was made for combat, but she actually very potent in battle and especially excels in special skills.
>With her "Song For You" battle mode, she attracts opponents to her who become enthralled by her.
>Dreams of becoming a first-rate idol. She tends to not listen to what others are saying and has a rather self-centered personality.
>Her personality might look natural on the surface, but if looked at closely, you'll be able to tell that she tends to occasionally make rather calculated actions.
>In many cases, she tends to ignore instructions and act on her own judgement.
>She also has a tendency to stick to a learned thought pattern and not bother changing.



>MMS TYPE SUCCUBUS 'VALONA'
>MAKER // FRONT LINE
>BATTLE STYLE // CLOSE QUARTERS COMBAT TYPE
>As sister shink to Strarf, Valona also specializes in close combat.
>Being a light armor type, she has low defense, but is equipped with armaments which give her excellent evasive capability.
>She boasts a fighting style that counters attacks by seemingly crawling into an opponent's arms.



>MMS TYPE 'ANGEL COMMANDO' WERKSTRA
>MAKER // FRONT LINE
>BATTLE STYLE // LIGHT ARMOR MULTI-PURPOSE TYPE

>A shinki developed with the concept of a lightly armored angel type.
>Werkstra only has a few armarments, but equipped with the latest and most state of the art as standard equipment. In order to take on any style of combat, she is able to adapt to any number of additonal armaments.


>MMS TYPE CANNON 'FORT BRAGG'
>MAKER // ARMS IN POCKET
>BATTLE STYLE // SUPPORT ARTILLERY TYPE

>A shinki that whose weapons specialize in medium to long range combat. She boasts incomparable stationary shelling potency.
>When she activates her "Shelling Stance" her backpack unfolds and allows her to engage shelling at all ranges.
>A healthy girl who perceives everything (even perversion) positively. However, she can be annoying if a hierarchy is not set, and needs to be told what is good and bad.


>MMS TYPE FIREARMS 'ZELNOGRARD'
>MAKER // ARMS IN POCKET
>BATTLE STYLE // SUPPORT FIREARM TYPE

>A shinki equipped with various firearms. With enhanced accuracy which allows her to take full advantage of her weapons, she excels at medium to long range shooting tactics.
>She is also equipped with a knife to fight in close quarters but overall prefers to fight outside of an opponent's combat range.
>Lively and super-positive thinking, she is able to make friends with just about anybody very quickly.
>Usually treats masters like friends, but occasionally shows glimpses of a feminine side.
>Very curious and is willing to try various things.


>MMS TYPE NINJA 'FUBUKI'
>MAKER // GROUP K2
>BATTLE STYLE // LIGHT EVASION TYPE

>This shinki excels in specialized battle types like those with harsh armor restrictions and those with an aquatic environment.
>Fubuki boasts "ninja"-like accuracy in her attacks. Not only do her skills have a high degree of potential, she is able to make full use of a large variety of skills.
>Diligent, she silently undertakes any tasks assigned to her. She makes no demands and is actually afraid of expressing herself. As such, her facial expression does not tend to change but her emotions come out little by little in seemingly trivial actions
>Surprisingly has a tendency to stubbornly stick to weapons that she specializes in while fighting.


>MMS TYPE NINJA 'MIZUKI'
>MAKER // K2 CORPORATION

>Takes the evasive "ninja" concept of MMS TYPE 'FUBUKI' a step further.
>With enhanced evasion and agility, Mizuki is able to exhibit a very "ninja"-like style of fighting.
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Re: Translated Shinki Box Bios

Postby Mobius » Sat Oct 08, 2016 4:25 pm

One of my friends knows Japanese and was kind enough to translate the box bio on my Raptias Air Dominance. He commented himself that the last part on the bio was a little lolsy when it came to grammar.

MMS Type Eagle "Raptias" Air Dominance

Maker: A/cute Dynamix
Type Number: Acd023_e_02a

The Raptias was developed in the year 2040 by the Company Acute Dynamics as an Air combat use shinki in parallel to the Artielle. Approximately a year after that, a plan was proposed to strengthen the air combat capabilities that were the exceptional and notable qualities of the multi purpose module system. This was the Acd023_e_02a Raptias Air Dominance.

Much like the Artielle Fullbarrel, this unit's color scheme was renewed. Its offensive capabilities were doubled to live up to its namesake and dominate the skies.

Introduces a larger wing in comparison to a normal model. The balance between the amount of armaments it can equip and its speed and rotation are also being improved.

Furthermore, a new piece of equipment on the wings capable of destroying enemies even in extremely long ranges is the "Adram" high mobility warhead. For close range combat there is the VG Slasher, a combination of the main wings and the axe which can be used to inflict heavy damage to the opponent with each blow.

In addition due to a software update the compatibility with Artielle Fullbarrel equipment is improved. Depending on the master's tactics she is capable of demonstrating capabilities beyond her catalogue data.

The AI, already capable of swift and nimble movement is thought to have no difficulty in handling the new equipment but the capability of the Master to give adequate advice in the face of the more complicated battlefield situations is key to building trust.
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