Post
by Maou Zenigame » Sat Jun 20, 2009 9:57 pm
Essentially, the event at its base is a game of Memory.
At the end of each battle, you'll get a set number of chances(2 for win, 1 for loss/draw) with which to flip over two cards. Each chance is marked by a white cat at the lower corner of the screen, and you can basically keep on going until you get a miss.
The sets only change when you get a match or change location, so it's entirely possible to get all the items and the like without winning a single battle.
The cards are divided as follows:
Joker Card, which is just a dud card.
Jellycan Cards, which you can also use on the map in order to get a temporary stat boost before a battle.
Bomb Cards, which blow up their like-colored rock on the map. you need these in order to open up new areas.
Gem Cards, which run from 1-3. Every set has a 1 and 2-gem pair.
Weapon Cards, which will net you the item drop from the particular area that you're fighting in. This is stupidly useful, as it gives a chance to get the rare items that you might not ever normally get.
Tornado Cards, which decrease the global total on the map. Once it hits zero, the area that the tornado's blocking will be opened up.
Rare Item Cards, which net you an extremely rare item. These will have the actual item shown on their card, as opposed to the usual generic sword/shield icon.
Every set consists of one set of 1 and 2-gem cards, along with two random others and a Joker card to round it out.
Not taking coincidences into account, you can pretty much safely clear an entire set in anywhere from three to five turns, depending on how lucky you are.
Got any Shinki codes you're not going to use? Then why not throw them my way? :3