Re: Maximum Burst's Questions
Posted: Sat May 29, 2010 3:16 pm
[Report:]
Close 0-100
Mid 100.1-200 (Not including 100. =P)
Long 200.1 - 400 (Not including 200. =P)
...If possible, always try dual range. It sometimes leads to huge difference. (Especially for dodge type!) For example, you may have 10% chance to get hit in long range, but suddenly jump to 90% in mid range.
One of the thinking pattern that may help you win, is that many players would think of "I want my Shinki to do close/long range with high mobility so no one touches her". This is where mid-range high attack/accuracy type comes in, and this is when dual range shine the most.
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The ranges are:MaximumBurst wrote:Ah ha. I knew it. I've been training my Shinkis to do well at multiple ranges. I can't decide if I should just keep it a little balanced or just go back to purely one range.
And it's broken up into only 3 ranges? Short = 0~100, Middle = 100~300, Long = 300~400?
Close 0-100
Mid 100.1-200 (Not including 100. =P)
Long 200.1 - 400 (Not including 200. =P)
...If possible, always try dual range. It sometimes leads to huge difference. (Especially for dodge type!) For example, you may have 10% chance to get hit in long range, but suddenly jump to 90% in mid range.
One of the thinking pattern that may help you win, is that many players would think of "I want my Shinki to do close/long range with high mobility so no one touches her". This is where mid-range high attack/accuracy type comes in, and this is when dual range shine the most.
[End of report]