I have connections with the developer (Red51) which should make modding easier, yet you can also talk to him because he's that friendly. It'll make modding Busou SHinki into Rising World simplified, IF you guys still want it. Any issues you have should be easily mended within the next update in that month, or the next month. We could have our main Shinkis in Rising World whenever you'd like, yet we obviously need someone to do something, as well as starting from static items going up to eventual moving entities. We would however have to do test runs of static statues, and the like, that we could make them small, big, or even display type things.
I guess sometimes around August would be when this modding API releases. September, or even October, would be when all the player models & animations would release so there would be more to mess around with. It would probably be around December when people could go "full force" by making trial Busou Shinki entities in the game knowing that there'll be monthly updates as to not go overboard, yet have simple objects which could carry from one update to the next in an experimental form.
- Rising World [Steam]:
- Model Requirements:
- Texture Info:It will be relatively easy You can just select a model file from your harddrive (supported formats: obj, 3ds, fbx), the game loads it automatically and transfers it to the client as soon as you "spawn" the model in the world. There will be a documentation available, and when working with an IDE (e.g. Netbeans or Eclipse), you can use auto-completion and see the javadoc directly (which makes life a lot easier).
----------------You have to assign a texture to it (i.e. load a texture from your hard drive). There is an "Image" object in the API which can be used for all kinds of images (GUI images, textures etc). The image object can be reused, so if you have a wood texture, for example, you can assign it to multiple custom models (but the image will only be transferred to the client once). Supported formats are jpg, png, tga and dds (which is the most preferable format in order to reduce memory consumption).
Later it will also be possible to access the in-game textures directly, but I'm afraid this won't be ready for the first API release.
Alright, let me know if anybody is on board, or if this is somethign we'll shy away from. I will warn that this is the perfect game to do this because the developer is actually listening while also wanting us to be happy. if we're happy, he's happy. From the dungeon update it be fine if we had Busou Shinki statues with textures on them. I don't mind, yet when the time is right we can try having actual Busou SHinki with AI at a later date.