star wrote:so it costs money and it's only a shooting game?
That first question is a bit hard to answer. In theory and technicality, it's completely free to play, but players can spend real-life money to buy in-game items, some of which can only be bought with real money. In MicroVolts, like most games of its type, those cash-only items are more powerful to some degree than the items one can earn with in-game currencies. The industry term for this is a microtransaction business model, while the common term on the internet is "free2play, pay2win." It varies from game to game how much advantage the cash-only items give, and some games (generally the larger-name ones) explicitly offer no advantage to paying players, limiting cash purchases to pre-existing items and ascetics only. MicroVolts is not one of those; specifically, in it each gun has an "advanced" version that's gold, has somewhat better stats, and can only be bought with real-life money. The stat advantages don't look too out-of-hand, so in theory a skilled player could use normal items and still do well, but against an equally-skilled player, the free player will lose. Honestly, though, it's not too bad; I've seen much worse, but I'm very much against the principle of the system.